Regina firing at a raptor which has been blocked off with a force field.ĭino Crisis features survival horror gameplay that is very similar to Capcom's early Resident Evil titles. Two different versions for the Game Boy Color were in development, but both were cancelled. Dino Crisis was ported to Dreamcast and Windows in 2000, and was re-released for the PlayStation Network in 2006. Some criticism was directed towards the lack of dinosaur variety, repetitive environments, and tedious puzzles. They also praised the game's intensity, graphics, and gameplay. Critics drew heavy comparisons to Resident Evil, with some describing it as " Resident Evil with dinosaurs". However, he did believe the team was able to create sufficiently detailed environments despite hardware limitations.ĭino Crisis was a critical and commercial success, with the PlayStation version selling over 2.4 million copies. Mikami's vision for the game was not completely fulfilled, as he wanted to develop more complex dinosaur artificial intelligence. ![]() The team used carnivorous animals as references for animating the dinosaurs and programming their behaviors. Capcom would later market the game as "panic horror" as opposed to "survival horror" due to these design changes. Gameplay features traditional survival horror mechanics including action and puzzles, and it was developed to have more consistent visceral terror with the dinosaurs being quick, intelligent, and violent. Instead of the pre-rendered backgrounds of the Resident Evil games that preceded it, Dino Crisis uses an original real-time engine with 3D environments. Finding the place overrun with dinosaurs, Regina must fight through the facility to discover its secrets and ultimately escape alive with her team. The story follows Regina, a special operations agent sent with a team to investigate a secluded island research facility. It is the first installment in the Dino Crisis series and was developed by the same team behind Capcom's Resident Evil series, including director Shinji Mikami, and shares many similarities with it. That’s all the motivation Capcom should need to pull the trigger, since this name could easily stand alongside Resident Evil and Monster Hunter as one of its flagship properties.Dino Crisis is a survival horror video game developed and published by Capcom originally for the PlayStation console in 1999. Dino Crisis was on that list, and given the last game came out almost two decades ago I imagine a decent percentage of the gamer population has never even heard of the series before, let alone played one. Capcom has a clear interest in its legacy, and is looking to revive dormant gems in order to capitalise on nostalgia or introduce them to a new generation of players. Bring it back already.Ī recent survey sent out to fans, of which there have been many in the past, is asking what properties they’d love to see remade or remastered in the coming years. So this begs the question, in a world where properties like Devil May Cry and Resident Evil have received ample attention and reimaginings, why is Capcom so afraid of bringing Dino Crisis back into the conversation? Much of the talent who made those original games possible are still working in the industry, and even if they weren’t I imagine the RE Engine would be more than capable of remaking a game which was basically a Resi clone with dinosaurs anyway. It doesn’t look inspiring or fun, it just makes me want Dino Crisis even more. ![]() Exoprimal feels like a multiplayer title that wants to vaguely leverage the legacy of Dino Crisis while leaning into live service elements that only serve to make it feel like a cynical cash grab. We’d kick up a similar fuss if you made a game exclusively about samurai and pretended that Ominusha didn’t exist, which Capcom already does anyway so what does it matter. ![]() You can’t make a dinosaur game when you’re a publisher known for a beloved franchise that revolves exclusively around dinosaurs and not expect fans to say something about said dinosaurs. It’s a game that revolves around a mixture of futuristic soldiers fighting against hordes of dinosaurs, one of which is even designed to look exactly like series’ protagonist Regina, but Capcom has been quick to dismiss it as little more than a nod in a game that has nothing to do with Dino Crisis. None of these things have happened, and the recent reveal of Exoprimal only sought to further kick Dino Crisis’ legacy in the dirt. It became little more than something to reference in neighbouring franchises or to laugh at whenever fans brought up the idea of bringing it back with a remake, reboot, or sequel.
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